No, for a variety of reasons I kind of have to do it myself. Cost was one early on, though that becomes less of an issue as the game picks up. There's still the issue of trustworthiness and branding though. For a game like this, the art IS the game to a large extent. Unfortunately, artists have a tendency to be...flighty, and that's dangerous in a situation like this. What happens when I hire someone to do art for a game, and they bail for whatever reason before it's finished? What happens if they finish one, but then can't stick around for the next? What happens when they realize "Wait, art is the hard part, why am I working for someone else? I could just make my OWN game and keep 100% of the profits!" And I mean good for them, but that doesn't do me any favors. I also need someone who's not just ok with, but enthusiastic about the kinks being explored. When that's one person, that's pretty easy. When two have to agree, much harder. So I'd need someone who was:
-Willing to work for...something, but not a lot
-Insanely, unreasonably devoted to the project
-Perfect mind-meld with me on kink
-Had a style that matched what I was looking for
-Was very hard-working and reliable
Kind of a hard list to hit. These worries aren't theoretical either: I've seen MANY projects stutter and die because of struggles in this area. Until you become a big company that can ensure reliability through substantial pay, the only really safe bet is to do it yourself.
And even all that aside, I enjoy the challenge and satisfaction of working on it myself. Even if the skill level is modest, it is improving, and is already far more than I thought I'd get to (though still far less than I want).