Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Lots of useful feedback in here so far.

I've decided to begin with an extremely conservative strategy: the bleeding-edge source revision of Decker now includes an interface named "danger", which is normally not accessible. If you tweak the makefile to define the symbol "DANGER_ZONE" and build native-Decker from scratch,  you can use this interface to do most of the things Lilt could do previously:

  • raw file I/O
  • filesystem traversal
  • access environment variables
  • and (if you're on a Unixy operating system) invoke shell commands(!)

Obviously there's a whole host of possible foot-guns, sharp corners, inconsistent cross-platform behaviors, etc, but also it's possible to do a few pretty neat things like grab live data from the internet:


For the time being, I intend to leave The Danger Zone disabled in official binary releases; if you can build Decker from source, I think it's a reasonable assumption that you understand the associated risks. Depending on how people use this functionality, I'll consider offering some other mechanism(s) for opting into danger.

Thoughts?

(+1)

My first thought is that I’m going to lose a lot of weekends doing very cool stuff with this. Thank you!

Rad! Feel free to post anything you work on!