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Hehe :D Thanks for the feedback. Based on the comments, I think I've underestimated players ability to escape from that monster. I wanted to give a  little mercy to the player if there would be some misclicks when opening doors and hatches.
But in next game, no mercy!  ( `▽´)Ψミ(/・ω・)/

That is a good idea to add another key to open doors, and I actually  tried to implement it. But it had some issues with that so I gave up because it would have taken more time to fix it. Also you can play the game with your friend. One moves the character and the other opens doors and hatches with the mouse ^^

(+1)

I think you could have levels of increasing difficulty. Nothing wrong with the first level being easy as a tutorial! If the first level is too hard, especially on these game jam mini-games, I’d be more inclined to click away 

True! The first house could be just one room. And as the game progressed there would be more rooms and the exit would be harder to find. And many kinds of ghosts that would move in different ways.