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Great atmosphere and I love the visual style! Feels like a watercolor painting or something.
The objective could stay on the screen, maybe small in a corner. Or at least stay on screen for a bit longer, because I didn't have enough time to read it for the first few times so I was a bit confused what I was supposed to do.

Also, this is more of a nitpick but this bothered me a little: picking up a crate of 9 flares actually just gives you one. Not really a big deal but it does feel a bit inconsistent.

Either way, loved this one! Great job!

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Yeah, we were worried about the objective being displayed too briefly but it was too late to submit another build (tried to explain it in the description but can't expect anyone to read them).
As for the flares - another result of jam reality. The model was prepared before the final design/balance was finished. Definitely would change that in retail ;)

Absolutely, I totally get there wasn't much time to iron out every little detail, neither could I. Sorry if I was a little blunt in the first comment btw. I just want to offer some actual constructive feedback, because that's how we improve. Still, you guys did a fabulous job with this! I'm hoping to see more from ya in the future! :)

(+1)

No worries, just wanted to give a bit of background. Thanks for the feedback!