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aBlueHuman

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A member registered Nov 26, 2018 · View creator page →

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Absolutely, I totally get there wasn't much time to iron out every little detail, neither could I. Sorry if I was a little blunt in the first comment btw. I just want to offer some actual constructive feedback, because that's how we improve. Still, you guys did a fabulous job with this! I'm hoping to see more from ya in the future! :)

Very cool idea, would love to see this fleshed out!

Simple and fun, great job!

Quite ambitious game for a game jam, I'll definitely give you that. It's unfortunate I can't really properly try out how it works if I don't have a second player with me. It was fun to kick those traffic cones around though :D Some more physics play could be a fun addition also.

Quite interesting! Well done in such a short time! Would like to see more.

Great atmosphere and I love the visual style! Feels like a watercolor painting or something.
The objective could stay on the screen, maybe small in a corner. Or at least stay on screen for a bit longer, because I didn't have enough time to read it for the first few times so I was a bit confused what I was supposed to do.

Also, this is more of a nitpick but this bothered me a little: picking up a crate of 9 flares actually just gives you one. Not really a big deal but it does feel a bit inconsistent.

Either way, loved this one! Great job!

Good humor and kinda weird!

Sequel please  :)

I see dog -> I like :)
Controls are pretty sensitive which made it a little tough to handle, but it works alright. The 2d assets shifting around slightly in the 3d environment made it a little hard to sometimes hit the bones and stuff.
Still, a very cute game! I keep imagining the dog's owner running desperately behind the dog off camera, since the dog is on a leash  : D

For the record I beat the whole thing, at it's core this game is very fun! I do have some feedback:

Time limit is way too brutal. I read you wanted the game to be hard, which is fair, but it could be achieved some other way than kicking the player back to the beginning if their first launch isn't pixel-perfect. Maybe extending the time limit to a minute, and opting to giving a score to the player depending on how much time they had left or how many launches they used (like golf i guess).

Also the launch mechanic could use some more feedback. It took me a while to understand I had to move the cursor out of the game window itself to actually give enough power to the launch to really get anywhere. For example arrow becoming longer to show the variance in force.

Still, for our time limit you did very well with this! I get that in a week you don't really get much time to iron out everything - neither did I. I would love to see this developed further! Good job!

Thank you! If i had more time i would have loved to add even more poses for each direction which would vary the movement a little bit. One of the poses was also supposed to be a kick instead of all being punches, but i forgot that while making the final animations...

Enjoy the S benefits 👍

Life is good.

Big fan of ink art in general, so this works for me 👍

Daaaaamn!! For 10 days that is mighty impressive! I love the art especially!

I do feel the "battles" go on a little too long. They're really challenging at the beginning but once you've gathered a good reserve of power(?) it just kind of gets laborious. That's really my only issue I have with it in its current state. But aside from that, this is a very very promising concept!

Best of luck to your future endeavors!

😎

Funny you mentioned Pizza Tower on your stream, as neither of us have ever played it (yet, at least).

Thanks for checking the game out and for turning up the music :)

Very fun mechanic with the rope flinging. For some reason UP key doesn't work for me, so I had to use WASD to get around which just feels a bit harder than just using arrow keys, but other than that it worked just fine.

It's a fun game, I like the rocket-boost heat tank mechanic. I do want to give some criticism;

1. I feel having the heat tank key mapped to the jump key would have felt a lot better to control, having to constantly switch between keys in your mind for an action that is very similar to each other gets a little confusing at times. That would also kinda fix the annoying "if you accidentally even look at the boost key while on the ground, get ready to do the whole level again" issue. Did that once at the end of a level. I slammed my forehead very hard...

2. While I don't think the missiles are necessarily a bad mechanic in themselves, I do think they're thrown in a bit too heavy handed towards the end, it kinda turns whole levels into a constant race with them since they just endlessly fly towards the player ever so slightly faster until they either catch up or you run out of boost and explode on the spot. Maybe automatically despawning them after a while would've helped?

Despite those things, I do still think this is a great game. Certainly one of the best I've played from the whole jam. Excellent job everyone who worked on it!

Thank you :)

Haha thanks! Lack of music (and sound in general) really bums me out, as that's one of my favorite aspects of game making, too bad I didn't end up having the time for it.. I'll definitely be adding music and sound if I patch the game later (Might do it just for the music :d )

Simple and sweet game, I like the cute characters! Good job!

I have a feeling I know which level you got stuck on. Some of them are a bit cruel.

Hopefully it was fun for even a little bit :)

Thank you!

Yeah the level designs are a bit rough around the edges due to my lack of experience with puzzle games, sorry about that. I will keep this in my mind if I do more puzzle games in the future.

Thank you for playing and for your feedback!

(1 edit)

Well this is my first attempt at a puzzle game so I don't have much experience designing levels really. I pretty much haphazardly threw some blocks and traps on the level and checked if it was beatable. I did re-arrange some levels in an attempt to lessen the difficulty curve, but in the end it was still kinda steep, my apologizes.

If I decide to update the game at some point (which I have been considering a bit), I will try to ease the difficulty curve and maybe make few more levels.  :)

Thank you for playing and for your feedback! I will definitely keep these things in mind going forward.

Glad to hear you enjoyed it :)