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gargooletz

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A member registered Jul 17, 2022

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Recent community posts

No worries, just wanted to give a bit of background. Thanks for the feedback!

Yeah, we were worried about the objective being displayed too briefly but it was too late to submit another build (tried to explain it in the description but can't expect anyone to read them).
As for the flares - another result of jam reality. The model was prepared before the final design/balance was finished. Definitely would change that in retail ;)

Cute! I've spent quite some time on this one  :D but it became a bit frustrating (a combination of unforgiving slide, no save "checkpoints" and small differences between platform spacing which made each step feel like something to memorize to perform correctly). One thing that wasn't intuitive for me was the hover mechanic - I expected it to work like E to activate and then choose a direction to float. Needing to choose a direction first made it hard to use (maybe a overlapping command input window would be more forgiving?).

Simple but addictive! Really like the poses - clear, full of character and sell the power of strikes with limited animation.

That was fun! 

Cool idea realized with absolutely astounding art. I wanna hug them all! 

Incredible vibes achieved through combination of art and smart level design. What to do is quite vague (as the overall theme :D) but actually really simple. Overall a really interesting idea with engaging execution.
Cool little adventure!

Thanks! Glad you had fun. Game speed and other parameters definitely could use some tweaking ;)

Oh, fellow goblin admirers :D This game's art style is incredible! Controls could be a little more responsive but it's fun to blow up these hordes.

Really, really good presentation. Looks like a finished project not a game jam production :D Cool ideas but it lacks interesting win condition as right now it encourages camping a single spawn point.