I tried running it on Linux with proton but it immediately crashes with a segfault ):
Viewing post in Dead Sector jam comments
Based, it works great. One of the enemies got me down to red health but I managed to get through it one attempt.
I’m a little disappointed you can’t unload just the spent casings, but at least the unspent ones are preserved.
I love your texture work, do you have any workflow tips? It looks like some of them are just photos but not all.
This is really good, keep it up.
Thanks! The textures are generally either photos or assets I've found, downscaled with little to no interpolation, and sometimes a light HSV noise added for grittiness, though there are some that are painted and/or stiched together from other images (mostly for non-static objects like pickups and enemies) but they generally use the same workflow at the end for finalization.