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I’ve never played any Fire Emblem games so maybe some of the things that should be obvious to your target audience just aren’t to me.

When using the “attack” action, it took me a bit to figure out how – or that I even could – select which unit I’m attacking. The selection window just looks like a confirmation window, and I didn’t see an obvious indication that I could scroll to select other enemies in range.

I found myself losing lots of units. I know that I suck, but it also feels like it’s unavoidable. Are units meant to be somewhat disposable? If that’s the case, giving them all names and portraits seems cruel.

I like your visual design. Colorful and comfy.

Thanks for playing and the great feedback, especially from someone who hasn't played fire emblem before!

> The selection window just looks like a confirmation window, and I didn’t see an obvious indication that I could scroll to select other enemies in range.

This is a great point, you used to be able to see the box moving from unit, to unit, but not anymore with the new UI.  I'll think of a way to present this better.

>I found myself losing lots of units. I know that I suck, but it also feels like it’s unavoidable. Are units meant to be somewhat disposable? If that’s the case, giving them all names and portraits seems cruel. 

It should be possible to lose units, but not unavoidable.  I've been tweaking the stats of player units and enemies, and I think I need to shift it more to the player side.  Units do have health potions that can help, but maybe I should make them heal more.

Really appreciate the feedback!