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(+2)

The second stage is impossible. You are expected to just go back and forth, right? Nothing happens even if you do it at the fastest seed the game allows- which already would be a terrible idea. The only thing happening is some tiles getting white.

hey, thanks for the comment.

it should only take 9 iterations to get through the gate, unless there's a glitch. the optimal strategy is to go back and forth between exactly two tiles, i'm not sure if it's possible if you use any more than that.

i didn't realize this until playtesting just now, but it is a little difficult depending on the way you're doing the inputs. however, with the keyboard controls it is, in my opinion, not too difficult, as you can mostly rock your finger back and forth between W and S. note that you do not have to time it correctly--as long as you're holding the key down it will work. it is admittedly harder with mouse controls which is my bad. i got very used to the necessary action on the mouse while working on the game. you can still do a somewhat similar technique of "buffering" the input but it is probably not as easy as with the keyboard.

i'm not sure what you're referring to by your comment "already would be a terrible idea." if you want to clarify feel free.

(+2)

The second stage was impossible for me on both mouse and keyboard. Rocking back and forth between exactly two tiles never progressed the game even when the tiles were completely white in the middle. This is on Windows 11. It would be nice to have some kind of timer or total-thrusts counter here so that the rest of the game can be seen.


(+1)

thanks for the comment! do note that the orbs turning white is actually not itself enough--they have to turn even brighter than white.

that said, to me it now does seem that there is likely a bug of some sort. the only thing i can think of is maybe some systems are capping the color value at pure white, so it can't reach the needed threshold. if it's a deeper bug than that, though, i honestly have no idea how to figure it out. 

for now, i've pushed a patch that will hopefully make these sections doable by reducing the needed color threshold over time. it does take a little while so, if this fix does work for your system, it still might take ~20 seconds to get through these sections.

i'm also considering implementing another success condition for these sections that will help them work correctly, but this simpler change is all i have time for at the moment.

(+1)

Thanks! It works great now and I was able to complete the whole game. It was very cute! I really liked the bits of dialogue scattered throughout as you progress.