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Yes, but having a ton of items in the inventory before unstacking is gonna make it a long list (like pre 0.7.0), so going forward maybe having a proper stacking variant without the need to do unstacking is preferable. 


Also, do stacks in the inventory show the total volume/weight or just the volume/weight of the last item in stack?

(+1)

The issue with stacking objects in votv is that all items are kinda "unique", some objects carry too much unique variables like Float values, strings etc, so i cant use Minecraft method of stacking. I can mark some items unstackable like batteries, paper, labeled items etc, and keep food and trash stackable.
And no, it displays the volume of one item, i will implement this in the next patch or smth

Speaking of stacking, a possible workaround (and general upgrade), specifically for food would be to create object variants for food at different "bite remaining" levels. A good start would be same model, lower weight, to make opened containers distinguishable from unopened ones. I'm not sure how your game handles items, but a variant variable (from which weight and mesh/model are derived) would be perfect for this.

Let me know your thoughts, i'd love to contribute.

In Zomboids, what they do, is that they stack items, and that stack has a sub menu to display each items of the stack. 

Helping people to check specific changing stats of every item of the stack.