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Kerfur (non-omega) consistantly gets stuck on the curb outside the base if you have your garage closed. Possibly could add clip brush for them to glide over it, or add a little divot for ferfo to make their way through to the base?

Plan to add ramp props you can buy for kerfur lol

amazing, truly innovative stuff

(+1)

I have to ask, Will the ramps be big enough that your atv can jump it?

There is a special path to the left of the main entrance that he can climb, but he ignores it. (Amega Kerfour, on the contrary, uses it)

Yeah ik, i could put a block for ai on some spots but it will affect ALL npcs, kerfurOs and other entities
Ill see if it can be fixed later, i dont know much about ai atm and ai is just wacky overall

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Good afternoon, Dr. Nose,

I'm not sure if you have addressed this issue, but I have a few suggestions:

  • Personally, I'd try the "forced pathfinding at base" technique, which in short gives you the option to choose whether you want Kerfur/OmegaKerfur to use the main door or the garage (regardless of whether it's open or not), and based on that choice it will be forced to use one of the pathfinding options.
  • We would also welcome the addition of forced pathfinding around large containers, as on a few occasions he has bumped into them for a few minutes.
  • Finally, I would like to ask about the "upgradeable drone", whether it is in the plans or not.