Hello, can you describe step by step what you’ve done after decompiling? It can help me understand what files are you changed. Does *.exe file was renamed?
Viewing post in an issue with gun fire sound
Hello there, I'm pasta's teammate and the one who decompiled the exe.My steps are as follows(Sorry for my english)
1.Decompile picnic.exe by using GDRE.
2.Replace fonts and add language options in GD4.2.
3.export.
I notice that many assets are load from the root directory.And the .wav file won't play properly.Seems to be related to the situation mentioned in this thread https://github.com/godotengine/godot/issues/18390.I tried using Load() to play PDA sound and it worked fine. But I can't do anything about the rest (I'm not familiar with GD).Does this require some fixes to assets loading?
I can't see your discord channel, the file link is here.
https://drive.google.com/file/d/13XsmEBC4ryLVVISO-FoSAdVnKoW1OSFW/view?usp=shari...