Hello there, I'm pasta's teammate and the one who decompiled the exe.My steps are as follows(Sorry for my english)
1.Decompile picnic.exe by using GDRE.
2.Replace fonts and add language options in GD4.2.
3.export.
I notice that many assets are load from the root directory.And the .wav file won't play properly.Seems to be related to the situation mentioned in this thread https://github.com/godotengine/godot/issues/18390.I tried using Load() to play PDA sound and it worked fine. But I can't do anything about the rest (I'm not familiar with GD).Does this require some fixes to assets loading?