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(+1)

  • Art is very well made across the board. The amount of animation is impressive for a game jam.
    • Generally all the attack animations are quite nice But in particular, the Ina tentacle spin, and Gura wave look particularly cool.
    • In combination with the SFX the gura wave is actually quite fun to use. Waving through a big group of enemies is cool

However, I feel like the enemies are a bit too tanky. They take a lot of hits to be defeated and it’s hard to tell when they are defeated since you are attacking such a large crowd of them. It sort of makes it difficult to feel like you are dealing damage.

An hold to auto-attack feature would be very much appreciated.

Also, it can be a bit difficult to tell what the random buffs/debuffs are. You are often looking so closely at the action that it’s hard to notice the buff/debuff icons on the top right of the screen.

  • Some kind of Visual Effect when they change can help.
  • Also, I am still not quite sure what the buffs/debuffs are. I do notice my cooldowns going down sometimes so that may be at least one of them.