I'd say maybe the elevator delivers damage according to collision speed as to deliver a small amount of damage to player underneath elevator. which if true I find fitting to also add a coconut impact sound effect *^-^*
Oh okay I don't recall #4 being an issue for me previously but to be fair I've rarely used the database so I'm probably forgetting.
-Do you know if the drone has a built in autosave system? like one which would temporary save the drone's contents in case of game crash or force close. (this function would work separately to regular game autosave, It would cache the drone contents on request) That same system unless directed to do otherwise might also function the same upon death/menu boot
Oh #7 is a rendering issue? & so do you mean if I change my settings for terrain to high it will fix that issue? or it's unrelated to the in game setting. I haven't tried. Is this only for the latest build or prior?
Also do you know if there is plans in the future to make Kerfer avoid objects realtime & not only the navmesh for map? I had to move a shelf away from the locker I store Kerfer in because they would continuously throw my belonging around because they are a silly clumsy goober smashing into my damn objects lol *^-^*
Edit:
You can place an infinite amount of pages onto a drive box & it will just delete any pages added after the first.