I like the concept that the group needs to agree who they are and also what kind of rumors there are about the haunted house. Seems to be easy to start from a GM point of view.
It seems I am missing something to understand how the dice rolls are supposed to work. Under Dangers and Risks skills and talents are mentioned, but only there and not before under character creation. Is it meant in a way that a guest usually have one die plus one from the matching role? Or is it meant in a way that guests write down a few skills and talents to their liking before starting the game?
Not sure how to run this as the host. Are manifestations of evil and rewards supposed to be combined? Also the ... at the end of the table for the dice rolls are unclear to me. Are they for inspiration or are they meant to combine with something I am overlooking?