Cool idea, I agree with another commenter that the diegetic lights to indicate the status of the ship is a really nice touch. I also like how the humans are physics objects behind the scenes (and can hit things and rotate), it makes them feel more impactful than a simple Node2D and sprite. Nice job!
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Ha, I just learned about the concept of “diegetic” in a book I’m readying - “The Game Music Handbook”
I never got around to making the humans walk or the tanks move. I think that would’ve made things a bit more interesting. And yes, more levels with challenging layouts/situations.
Thanks for giving it a go!