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Oh man I really wanted to make a couch-coop game, so cool you did it! I get hard Realm of the Mad God vibes and I love it. I wish I had friends to play it together :(

Here's a list of things that kind of bothered me :/

  • Attacking with Q feels weird, I would have appreciated a thumb button (like C)
  • Walking diagonally takes as long as walking along an L. Why?
  • Unavoidable attacks, and monsters that attack when they're dead...
  • Grinding is way too slow. I killed like 20 mobs and didn't get any upgrade. I feel like that's quite long for this gameplay ^^'

Also I had one bug: during a night, the screen went pitch black at around 4 am. Had to restart. Other than that, it works pretty smoothly.

Overall cool idea! Farming monsters definitely a nice twist to the farming-game game.

Thanks, really useful feedback!

I was wondering about the grinding part as I did not have time to play-test this myself and had no feedback, tho I had suspicion it could be too hard for such simple game,  so thanks, this confirms it! :D

Movement was made diagonally to be same speed as an L on purpose, so you dont move faster diagonally. but I guess it only makes sense in isometric games.

About dead enemies attacking, that's a weird one as I cant think of explanation of this and did not encounter it myself. Would be nice to see a screenshot or video.

I think the L thing is really bothering haha! Usually, we use a normalised vector to avois going faster. Dividing it by 2 is a whole other level ^^'

The enemies often attack during their death animation, while they fade away.

Gotcha, thanks!