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Thanks, really useful feedback!

I was wondering about the grinding part as I did not have time to play-test this myself and had no feedback, tho I had suspicion it could be too hard for such simple game,  so thanks, this confirms it! :D

Movement was made diagonally to be same speed as an L on purpose, so you dont move faster diagonally. but I guess it only makes sense in isometric games.

About dead enemies attacking, that's a weird one as I cant think of explanation of this and did not encounter it myself. Would be nice to see a screenshot or video.

I think the L thing is really bothering haha! Usually, we use a normalised vector to avois going faster. Dividing it by 2 is a whole other level ^^'

The enemies often attack during their death animation, while they fade away.

Gotcha, thanks!