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A jam submission

My Mob Farm (Couch Co-op)View game page

Infinite world. Multiple players. Farm mobs. Survive the night. Grow saplings. Grind.
Submitted by partyvaper (@partyvaper_) — 3 days, 4 hours before the deadline
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My Mob Farm (Couch Co-op)'s itch.io page

Results

CriteriaRankScore*Raw Score
UI#113.2863.286
Bug Amount (5 Star is no bugs)#124.0004.000
Uniqueness#163.1433.143
Enjoyability#173.0003.000
Theme / Secret Requirement#183.4293.429
Farming#212.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice job with the procedural world generation. The controls are responsive and the UI is perfectly clear.

Growing your own enemies was a little unexpected, but why not?

Also, nice job incorporating couch co-op! Only a few of us did that. ;)

I'm not sure if you included sound and music in the game, but if you did, it wasn't playing for me. That would have really helped with immersion.

This is a fun little game! I think it would be really improved with the ghosts having animations, or show the range they can hit you from similar to how you show the swing of the weapon. I agree that having remapping of keybinds would be very helpful and easy enough to implement. Way to go!

Submitted

Love the look and style!
It's a fun little game, but a bit awkward to hit the Q while moving.

Submitted

This looks super solid!! Nice entry :)

I found one bug where walking diagonally made me continue to walk forever without any input. Wasn't sure if that's my error or not.

Attacking with Q didn't feel intuitive- I was trying with my mouse at first and couldn't get it to work, then I noticed the controls up top! (Nice touch!) When attacking with Q and trying to use A at the same time to move, it feels clunky and hard to control at times.

But Couch Co-op for the win! So in that case I can see why Q would be the attack button when sharing a keyboard.

Developer

Can agree about controls, I did not spend much time to find more elegant solution, thanks for the feedback!

Submitted

Oh man I really wanted to make a couch-coop game, so cool you did it! I get hard Realm of the Mad God vibes and I love it. I wish I had friends to play it together :(

Here's a list of things that kind of bothered me :/

  • Attacking with Q feels weird, I would have appreciated a thumb button (like C)
  • Walking diagonally takes as long as walking along an L. Why?
  • Unavoidable attacks, and monsters that attack when they're dead...
  • Grinding is way too slow. I killed like 20 mobs and didn't get any upgrade. I feel like that's quite long for this gameplay ^^'

Also I had one bug: during a night, the screen went pitch black at around 4 am. Had to restart. Other than that, it works pretty smoothly.

Overall cool idea! Farming monsters definitely a nice twist to the farming-game game.

Developer

Thanks, really useful feedback!

I was wondering about the grinding part as I did not have time to play-test this myself and had no feedback, tho I had suspicion it could be too hard for such simple game,  so thanks, this confirms it! :D

Movement was made diagonally to be same speed as an L on purpose, so you dont move faster diagonally. but I guess it only makes sense in isometric games.

About dead enemies attacking, that's a weird one as I cant think of explanation of this and did not encounter it myself. Would be nice to see a screenshot or video.

Submitted

I think the L thing is really bothering haha! Usually, we use a normalised vector to avois going faster. Dividing it by 2 is a whole other level ^^'

The enemies often attack during their death animation, while they fade away.

Developer

Gotcha, thanks!

Submitted

Oh man I really wanted to make a couch-coop game, so cool you did it! I get hard Realm of the Mad God vibes and I love it. I wish I had friends to play it together :(

Here's a list of things that kind of bothered me :/

  • Attacking with Q feels weird, I would have appreciated a thumb button (like C)
  • Walking diagonally takes as long as walking along an L. Why?
  • Unavoidable attacks, and monsters that attack when they're dead...
  • Grinding is way too slow. I killed like 20 mobs and didn't get any upgrade. I feel like that's quite long for this gameplay ^^'

Also I had one bug: during a night, the screen went pitch black at around 4 am. Had to restart. Other than that, it works pretty smoothly.

Overall cool idea! Farming monsters definitely a nice twist to the farming-game game.

Submitted

Hey! Nice game! We played it with two people. We weren't so sure of what the e and r buttons spawned though. It also seemed we could not choose some combinations of controls / characters between the two of us.

Developer (1 edit)

Thanks! With those keys you can plant saplings after you pick them up.

Agree about character/controls combination, I just couldn't figure out elegant solution with that UI there.