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(1 edit)

The atmosphere of the game was really cool, the ambience of the environment was really cool, really felt like it was the world’s end. I had fun with the game but I don’t think I came to full grips with all the mechanics. I still was able to get through most of it though I didn’t finish (only had 2/3 pieces).

I felt it was a bit cumbersome to have as much menu-ing as the game did, I rarely did not want to pick up an item that I encountered, and in that regard I think perhaps an automatic addition to your memory (and only asking to replace on full memory) would have been fine. I do understand if there was a reasonable strategy for it that I didn’t come across during my gameplay.

I also wasn’t a fan of the camera angle obscuring the depth under some tiles, it would have been nice if there was a silhouette of Mumei if she was behind a wall.

I still enjoyed the game though, great job! I’d love to see an updated version.

(+1)

The silhouette is a good idea for solving that issue. Yeah, I think the camera thing has been something that everyone has brought up. It would definately be something that I'll want to fix if I keep working on the game.

I noticed a lot of players would end on 2/3 pieces. It makes me wonder if a re-try mechanic, or giving more time would help with that. 
Anyways thanks for the feedback!

I think I could have gotten all 3 pieces if I gave it another try, I just had to move on. I think at minimum making it so you don’t have to redo the tutorial section on retry would have been nice (unless that already is in and I didn’t realize). The ideas you have also would work too, maybe a one-time save in certain rooms like (0,0) that you could also choose to retain in memory.