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Hey, thanks for the feedback !

I'll see about the game not quitting in the browser. It's a common problem I think but at least it's quitting properly in Chrome for me.

I get your point about the game feeling too slow at time. I was going for a chill / contemplative atmosphere but I guess I could speed things up a bit.

About seing farther, the fullscale map (you can click on the minimap) was meant as a way for players to plan their route beyond what they could see. But letting the player explore the level freely before the launch is definitely an interesting idea :)

For the cargo, I understant it might not be obvious, it's making your ship heavier / lighter. I'm thinking the game needs a tutorial and at least one situation where they have to adjust it to succeed. Like being near a blackhole and needing to reach escape velocity by setting the cargo very low...

Thanks for playing !