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(+1)

Really good concept, art and level design!  I've always loved gravity games like this, and this one does it really well!

I love the effect on the black hole, very cool!  Also satisfying lining up a shot and watching it go as planned.  My favorite level was Sector A level 5.  You do a good job of making each level a puzzle rather then randomly throwing out your ship.

- Issues and bugs:

Game did not quit in browser, I had to alt + f4

- feedback

The ship could move faster.  Especially on long maps I felt myself getting bored waiting for the ship to fly.

With I could see farther.  Maybe a button to just pan around the map before hand

Not sure what cargo does at all.  I just stopped messing with it.

This is really cool, I could definitely see this on the app store with not much more work, just a bit more polish!  Great job!

Hey, thanks for the feedback !

I'll see about the game not quitting in the browser. It's a common problem I think but at least it's quitting properly in Chrome for me.

I get your point about the game feeling too slow at time. I was going for a chill / contemplative atmosphere but I guess I could speed things up a bit.

About seing farther, the fullscale map (you can click on the minimap) was meant as a way for players to plan their route beyond what they could see. But letting the player explore the level freely before the launch is definitely an interesting idea :)

For the cargo, I understant it might not be obvious, it's making your ship heavier / lighter. I'm thinking the game needs a tutorial and at least one situation where they have to adjust it to succeed. Like being near a blackhole and needing to reach escape velocity by setting the cargo very low...

Thanks for playing !