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I enjoyed the game, I wasn’t able to get too far in it with the limited time I have, but it was fun when everything clicked. The roguelike elements were cool.

It took a while for me to understand there was an end to the stage because the overhead number wasn’t obvious at first and I wasn’t seeing it go down even after killing a couple enemies, maybe it was and I didn’t notice but I only saw the number decrease after killing multiple pebbles. It also wasn’t obvious to me how the bullet system worked at first, I only saw the recharge timer a lot later on. I think making it a bit more obvious or making the recharge sound more noticeable would have helped.

Great job overall, I’ll try to give it another try later.