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The game looks pretty good but I didn't undestand what I was supposed to do.

First of all I found the writing at the beginning of the game too fast to read so I didn't completely get the story.

I tried to explore the map but it was hard to understand where to go because the sword got stuck in the terrain like 100 times and it was really hard to damage the enemies without getting hit so the two things combined made me quit the game very fast.

Maybe a little tutorial would help and also some hints on what to do.

First of all, thanks for playing Bastard Sword and also leaving a comment.

The intro was fast. We probably should have made it more visual novel like and used more intervals between auto transitions the next text animation, while giving the player the ability to skip the current animation. Do you think that would be a good way of tackling this problem?

Regarding not being able to find your way in the map, we were hoping the bright lighting of the doors and the teleportation platform would make them stand out from other things in the scene, but apparently they were not enough. I am generally against the idea of introducing tutorials especially about visual things in the scene, because I think tutorials disrupt the flow of a game and generally bother players by forcing them to do certain things to teach them how those work while the player just wants to quickly dive into the game world and the actual gameplay.

Of course, certain game mechanics or elements can only be described using tutorials, in which case there should be a tutorial for those; others, I think should be described via convenient level design or lighting, convenient feedback, anything that can be incorporated into the gameworld rather than a tutorial. We tried to do it that way, and failed worse than we expected. Another aspect we need to improve upon.

Once again, thanks for the feedback and have a nice day!

Yeah I would have preferred to have a fixed text for the intro and being able to make it go forward myself.

For the map, I have tried to go through the light doors and I got the fact that there was some kind of riddle between the doors but having enemies hard as fuck to kill always behind you and colliding with too many things in the ground didn't drove me to find the solution to the puzzles. I think a little tutorial it's not bad, at least for the basic commands and mechanics, I don't think that was necessary for the light doors it was just frustrating moving through the map avoiding everything.

Hang on mate and good luck for the jam!

Btw if you have time to rate and leave a comment on our game it would be great

https://itch.io/jam/cgj/rate/477069