Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Melee range feels too short for third person and it can be difficult to judge if a hit will properly land. Beyond that, being able to use the enemies against each other is an excellent touch.

EDIT:
I would appreciate a Linux port of this. UE5 should be able to help.

This is not a Unity game. I did make a Linux version available just now, but I am not able to test it at this point.

(+1)

Amended; sincerest apologies.

The provided script does not appear to run, simply stating :
5.2.1-26001984+++UE5+Release-5.2 1009 0
Disabling core dumps.

Following this, the program closes immediately.

If elevated, however, it states:
libc++abi: __cxa_guard_acquire detected recursive initialization

Libraries used per libtree:

├── libpthread.so.0 [default path]
└── librt.so.1 [default path]

These effects also occur when running the file the script calls directly.
(+1)

I am assuming this is regarding the Linux build? I will see if I can make a portable Linux on a flash drive during the week to test it.