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Tungsten Seraph

5
Posts
A member registered Jan 27, 2021

Recent community posts

Further notes:

  1. Movement options, such as mantling and climbing, would be valuable.
  2. Minor scale terrain manipulation would assist with the feeling of the area being a base of operations, especially infrastructure that accommodates smaller sized characters, assuming the player's entire crew is similarly impacted as per the current main mode. Additionally, the use of some limited quantity of destructible walls or other limiters to control lanes of approach would further assist with this.

Amended; sincerest apologies.

The provided script does not appear to run, simply stating :
5.2.1-26001984+++UE5+Release-5.2 1009 0
Disabling core dumps.

Following this, the program closes immediately.

If elevated, however, it states:
libc++abi: __cxa_guard_acquire detected recursive initialization

Libraries used per libtree:

├── libpthread.so.0 [default path]
└── librt.so.1 [default path]

These effects also occur when running the file the script calls directly.
(2 edits)

Melee range feels too short for third person and it can be difficult to judge if a hit will properly land. Beyond that, being able to use the enemies against each other is an excellent touch.

EDIT:
I would appreciate a Linux port of this. UE5 should be able to help.

This is a library for running RPGVXAce games, you can search for it, it's 100% free

This feels a bit wayforwardy- do you plan on having Switch Force style tiny levels in rapid succession, or longer levels akin to a more conventional platformer?