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Leave me Some Feedback on The Game. Sticky

A topic by LabChurros created Feb 10, 2024 Views: 729 Replies: 12
Viewing posts 1 to 8
Developer

Radiant Star: Overture is still in early development and feedback is valuable. So please let me know what you thought of the game so far.

(+1)

in future updates, will the enemy be able to have ability to hinder the player, like shrinking them, or making them slower? The game is fun to play I'm just curious about the direction the game will be going. Keep up the game work as always and thank you for taking the time to game this game.

Developer

Yes. The AI is quite barebones right now but I do want to give them more abilities and make more enemy types too.

(+1)

Different sounds for enemies being defeated sounds cool. I'm also vore leaning, so that being an ability for an enemy would be cool :P

(+1)

Love the idea. And Kamatheshattered already hit one desire I had on enemies types affecting the player (shrinking is obviously the favorite here).

My thoughts go to wanting custom settings: 

  • like min/max size of player and enemies
    • with maybe settings changing size between rounds, both player and enemies
  • #rounds (with hopeful option for endless)
(2 edits) (+1)

Melee range feels too short for third person and it can be difficult to judge if a hit will properly land. Beyond that, being able to use the enemies against each other is an excellent touch.

EDIT:
I would appreciate a Linux port of this. UE5 should be able to help.

Developer

This is not a Unity game. I did make a Linux version available just now, but I am not able to test it at this point.

(+1)

Amended; sincerest apologies.

The provided script does not appear to run, simply stating :
5.2.1-26001984+++UE5+Release-5.2 1009 0
Disabling core dumps.

Following this, the program closes immediately.

If elevated, however, it states:
libc++abi: __cxa_guard_acquire detected recursive initialization

Libraries used per libtree:

├── libpthread.so.0 [default path]
└── librt.so.1 [default path]

These effects also occur when running the file the script calls directly.
Developer(+1)

I am assuming this is regarding the Linux build? I will see if I can make a portable Linux on a flash drive during the week to test it.

(+1)

Further notes:

  1. Movement options, such as mantling and climbing, would be valuable.
  2. Minor scale terrain manipulation would assist with the feeling of the area being a base of operations, especially infrastructure that accommodates smaller sized characters, assuming the player's entire crew is similarly impacted as per the current main mode. Additionally, the use of some limited quantity of destructible walls or other limiters to control lanes of approach would further assist with this.
(+1)

Would be cool to have even smaller sizes, would be cool to be able to climb those huge beauties (in various sizes) somehow, maybe as an alternate game mode. And also in general interact with them, maybe hug them when they become smoll.  And if they also interacted with player as huge and small volutous demon women. 

But it is already great game. 

(+1)

Can you make the main character a guy (also with guy sfx) or make an option to choose, it will really help

Developer

The game was planned to have 2-3 playable characters, but development is currently on hold. So maybe in the future.