Finally playing the new update, as usual, will be writing down my thoughts as I play.
I am playing it from the beginning, only using the switch between character commands to see how it feels. I will say this: ladders are easily defeatable with the player changing, the toughest enemy in the game has been severely nerfed.
Couple of levels in I have to say the game feels very different this way, it feels more like the characters are cooperating rather than the elders siblings leading and helping the younger ones. It's definitely not bad, just different.
The game is a whole lot easier now, which I think will work to your benefit.
Found a bug: if you try to walk backwards in the section where you are riding in a van, the van keeps spawning.
Sun/moon mechanic is more visually interesting with the additional pixel spritework.
As I am playing through these earlier levels I am always sort of stricken by the sheer amount of ideas put into this, it really is a wonderful world.
I won the running competition this time 8).
Money pickups in Krimb-stone one does not seem to work. Seems none of them work.
Rhew-phi clubname, I missed the pun last time.
Transition from water to ladder is a bit rough for the child characters, did not seem as wonky for the elder sibling.
I ship Booker and Stella, lovely cutscene overall.
Durable cheeselore.
Barney Mackenstein figured out the deeplore before anyone else, the monkeyman knew!
Unlocked the treasure chamber, could not pick up the chips. Maybe I have triggered some sort of consistent bug with the coin pickups.
Messag-Coav is a cozy world, lots of nice character designs, good change of pace after Krimb-stone.
Did not expect some relationship intrigue going on in the background of this part.
Quite enjoyed the train-section. Fotboll challenge section was nice too!
Love this game, hope your health gets better!