Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Collisions with planets were previously a fixed amount of damage.  They now depend on relative velocity.  This, in many circumstances, has made colliding with planets generally much less forgiving, although very low energy collisions will actually cause less damage.  Impact shields, which might be enabled by default on some cursed worlds, still reduce impact damage, but high energy collisions will still be dangerous.
Thanks for pushing me to improve the collision damage system.