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(+1)

this seem real big and has that "minimal graphics, complex systems" like prison architect with that FTL feel ... I love the cursed worlds part ... this feels crazy .... perhaps the thing with the shields and all make it a bit too "lenient" so much so that it kinda feels like there is no point in trying to not hit something .. this was quite a lot of fun


(+1)

Collisions with planets were previously a fixed amount of damage.  They now depend on relative velocity.  This, in many circumstances, has made colliding with planets generally much less forgiving, although very low energy collisions will actually cause less damage.  Impact shields, which might be enabled by default on some cursed worlds, still reduce impact damage, but high energy collisions will still be dangerous.
Thanks for pushing me to improve the collision damage system.