Thanks for the playing my game and leaving such an in depth review!
My goal when designing the first level was the make it a decent challenge, but not so much that it's too hard. In your case though, the problem may have been a glitch that I only found out about post-deadline, where skipping the dialogue typing will skip the next line as well. So, you probably wound up missing some important information. (I swear that bug never happened in the editor... guess I know now to also playlets the builds thoroughly.) Though, looking back, I probably did make the first level a bit too hard.
On the dialogue, you're right about there being too much. I really should have put less at the start and instead put a few tutorial messages throughout the level in order to combine the tutorial and the gameplay.
As for the gameplay itself, increasing the character's gravity will definitely be something I'll do in future projects. It does tend to work in the player's favour in the case of the part with the two ducks. What you have to do is jump onto the side of the platform while the ducks meet in the middle, and then you can just jump right over them, grabbing the gun in the process. It is still pretty difficult to time jumps when the character is so floaty though...
I'm very glad that you liked the UI sprites, the character, and the ducks! Humour was mainly what I was going for in this project, so it's good to know that the graphics are indeed funny.
Thanks for all the feedback! Cheers.