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(+1)

Ok I gave up at the determinant of matrix part but I appreciate the effort, pretty cool game. Maybe if you had time to implement multitasking tabs I'd find the willpower. And it's entertaining how AI is making me do the work rather than just writing the code itself.

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> And it's entertaining how AI is making me do the work rather than just writing the code itself.

That's the point! And search is also has a some old times search engine vibes when you can get completely unrelated stuff

I thought about fair window switching, but not sure how to do it in Godot in a simple way. At least it has a workaround when debugger is saving current stage (or at least it should save it)

With matrixes I guess the main problem is syntax of memory access. Couple of my friends, who are not software engineers are also had problem with it

mov bx, [ax]
mul bx, [ax+3]
mov cx, [ax+1]
mul cx, [ax+2]
sub bx, cx
mov [dx], bx