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Doesnt work for me, as soon as the horde of enemies appear the game lags and then resets

(1 edit)

Did you download it?

(+1)

Hi, I decided to give the game a second chance, so I downloaded the Windows version and played it from there. This time, the game didn't reset as soon as the enemies appeared, and I managed to kill some capsules, but only for a few seconds. After a while, the game lagged so much that the physics engine didn't register the projectiles hitting the targets.

On a side note, I find it cool that you need to "charge" the crossbow before shooting, but it becomes annoying considering you need to hit the target twice, especially with the abundance of targets. It would be much better if it were just one shot per target.

I believe the problem lies in the continuous loading of enemies.

Additionally, it's strange that you shoot with the right button. Strage choice.

So originally you were supposed to have a sword to deal with enemy's when they got to close but I had to remove it after a problem registering hits. Thank you for the feedback and playing it, ill take it into consideration when I'm working on the 2.0 build 

(+1)

you should cap the number of enemies that can be in the stage at the same time, maybe add a timer also that spawn enemies after a while, but checking if the number of spawned enemies is lower than an X value.

That should not be to hard to add and it goes with the original idea of the game, thanks for the code advice