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Bullet hells, I knew nothing of them before I starting doing MGGJ, now I feel like I'm slowly but surely being indoctrinated. (I've even made a few now)

This was an interesting take on bullet hell... sort of like a 2D Zelda perspective movement, but with the shooting and dodging. I have to admit, I forgot about the teleport ability almost immediately... I liked the different items and pickups!

The art was charming! In level it has a bit of an MS-Paint look, but it all works well together! The only part that messed me up was the level with no floor texture... walking around while dodging bullets did something really weird to me visually. Without any reference point it was hard to keep track of what I was doing. I also really liked the Ayumu character art in the story segments. The story itself was goofy, but works for a jam game. I got both endings!

Great work!

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Both endings? Woah it really does take determination.

I made many bullet hell games especially with inspiration from touhou.

The teleportation was added to idea like a week before the jam so of course it would be a not-at-all-main mechanic, but the items were in idea from the start.

Thank you for thy words.