This is a great concept! I really liked it. I think it could use some polish around the visual representation of the mechanic. I was very confused about how to navigate diagonals. While I get that you move through diagonals on the beat, it still feels strange to essentially teleport through what visually doesn't look like a gap. If you find a nice solution to that, I think it would greatly improve the visual readability of the game.
Viewing post in March of the Ants jam comments
Visual representation was honestly the biggest struggle the entire development time haha, I definitely agree even now it's hard to tell visually that you can fit in the diagonal gap. I probably could have figured something out, but alas I was running out of time and needed to work on other mechanics. Thanks for the feedback, and I'm glad you liked it!