That's coming in the next patch
XYZT
Creator of
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I think I just played a crab eugenics game.
You did! Haha.
There's a bit of an "Oh, come on" zone right next to the crab where I felt like it could have moved its arm back just a little bit to catch a mutated crab that I didn't want going through.
It's funny you mention that because the attack animation intentionally swings back first before swinging forward to help the players grab that crab that was almost past you. Perhaps, I wasn't too generous!
Thanks for the feedback! I did debate over whether I should improve the spawning logic for the crabs. I did make the special moves (dash / sand quake) specifically to address that -- if you miss a blue crab because it was on the other side of the screen, you might be more likely to pick dash which negates that. You are correct that the energy mechanics are too easy right now.
Hey Krafter! I am happy you liked the game!
I am glad to see you remember the early screenshots of the game that I shared on the discord server. I did get off to a very late start in the jam, and you are absolutely right, it definitely did not show promise at the time :D I am glad you think I was able to turn it around.
This is a great concept! I really liked it. I think it could use some polish around the visual representation of the mechanic. I was very confused about how to navigate diagonals. While I get that you move through diagonals on the beat, it still feels strange to essentially teleport through what visually doesn't look like a gap. If you find a nice solution to that, I think it would greatly improve the visual readability of the game.
Thanks for the great feedback! I should definitely make that more clear in the post-jam update.
The game is intended to be an arcade-style game with endless runs, where you see how long you can go before losing. I want to add a nice scoring/stats system so players can measure how well they did each run.