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oh! On the subject of the music - the chiptune tracks were make in famitracker, while the more modern sounding tracks were made in Logic Pro. As for how I did the fading, it’s a little too complicated to explain here, but check out the GitHub and look for the files on the “DJ” node to see how I accomplished this! That said if you’re unfamiliar with how Signals work in godot it may confuse you, I think I’ll go back and add comments through my code to explain how everything works

Thanks for the info! I'll give a look at the fading but I just thought it was a bug because I had quite a lot of issues with sound when trying to add some to my game.

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the text box sound problem you mentioned does seem like a glitch, however the way the music tracks fade in and out as you play was intentional.