the text box sound problem you mentioned does seem like a glitch, however the way the music tracks fade in and out as you play was intentional.
thetntm
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oh! On the subject of the music - the chiptune tracks were make in famitracker, while the more modern sounding tracks were made in Logic Pro. As for how I did the fading, it’s a little too complicated to explain here, but check out the GitHub and look for the files on the “DJ” node to see how I accomplished this! That said if you’re unfamiliar with how Signals work in godot it may confuse you, I think I’ll go back and add comments through my code to explain how everything works
This is not true. No engine can develop for macs without going through Xcode. It's possible to build a game on some engines that will run on your own mac, but other users will be unable to install your game unless you have an apple developer certificate. This requires the developer to be enrolled in the Apple developer program, which has a monthly fee associated with it.