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thetntm

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A member registered Nov 20, 2023 · View creator page →

Creator of

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the text box sound problem you mentioned does seem like a glitch, however the way the music tracks fade in and out as you play was intentional.

oh! On the subject of the music - the chiptune tracks were make in famitracker, while the more modern sounding tracks were made in Logic Pro. As for how I did the fading, it’s a little too complicated to explain here, but check out the GitHub and look for the files on the “DJ” node to see how I accomplished this! That said if you’re unfamiliar with how Signals work in godot it may confuse you, I think I’ll go back and add comments through my code to explain how everything works

the dialog says “x button”, not “x key”. That line is there for players who are playing on controller. Though it won’t account for PlayStation controller users unfortunately 

I'm having a big issue! When I download the zip file, I cannot unzip it. it appears to be corrupted.

Wow thanks! I really hope I make it but there's a lot of great games in the jam! So many talented devs out here!

Really fun game! Loved the atmosphere, though I had to turn some of the graphics filters off.

I did it I beat the king I'm the greatest chess player ever.

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This is not true. No engine can develop for macs without going through Xcode. It's possible to build a game on some engines that will run on your own mac, but other users will be unable to install your game unless you have an apple developer certificate. This requires the developer to be enrolled in the Apple developer program, which has a monthly fee associated with it.

Blame Apple for making 32 bit games impossible to run on newer operating systems and requiring you to pay them just to make a working build of anything. Apple makes games on mac less accessible for developers by trying to run their mac games the same way they run the iphone app store.