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(1 edit)

It looks like this was inspired by games like Scanner Sombre, though projecting a whole-ass render onto an environment definitely seems unique. It would be neat to see a breakdown of the technology behind it.

Also it feels like the game suffers from the game jam plague of not completely realized vision - I imagine the “it” was intended to be projected onto the environment when you scan it, and then be gone when you re-scan the same spot - that would have made it more suspenseful I think.

Thanks! Yup, lidar games were main inspiration, but I still wanted to do something different, even if a little bit. 
The truth is monster was supposed to be 3D in scan, but with some glitchy vertex shaders etc. so yeah, I lacked time to implement everything as I imagined lol
Thanks for playing and feedback!!
PS how did you feel about transparent backfaces of already scanned object, that lets you see environment you've already walked through?

(+1)

PS how did you feel about transparent backfaces of already scanned object, that lets you see environment you’ve already walked through?

I wasn’t 100% sure how intentional they were, but it was cool to look back at previous sections, especially that fenced garden part