It looks like this was inspired by games like Scanner Sombre, though projecting a whole-ass render onto an environment definitely seems unique. It would be neat to see a breakdown of the technology behind it.
Also it feels like the game suffers from the game jam plague of not completely realized vision - I imagine the “it” was intended to be projected onto the environment when you scan it, and then be gone when you re-scan the same spot - that would have made it more suspenseful I think.