Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A card based investigation game is an interesting concept.

The graphical style is polished and cohesive. The one suggestion I'd put is that the orange accent color you use doesn't contrast well with the background. This makes the text highlighted in that color unreadable.

As Maui has said, the tutorial portion stretches a bit long. I felt that the first tutorial stage didn't give a good idea of the whole game. The second level made it much clearer. I think you can merge those two levels.  

The resource management could use some balancing. Activating cards requires a limited resource. But you lose the card quickly as you move between areas. When the card is lost that resource is also essentially lost which feels bad.  I think it'd be better to have the buffs expire as you do actions. 

Overall, it's a very polished entry with a lot of room to expand design-wise.

Thanks for playing and for your comment!

As Maui has said, the tutorial portion stretches a bit long. I felt that the first tutorial stage didn't give a good idea of the whole game. The second level made it much clearer. I think you can merge those two levels.  

You are right, the first tutorial level is a bit pointless. I thought it was fun that you have to just press a button to solve it, but it doesn't really help the player to understand the game XD

About the tutorial itself I'm struggling a bit to find a way to make it less painfull. I noticed watching some playtesters that people after a while just skip dialogues and miss important part of the game rules. It's like the rulebook of tabletop games, nobody want to read it :/ Also, just like board games, my game has many rules, some of them are unintuitive. Maybe I should try to split the tutorial instead of explain all the rules at once ^^