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Thanks for playing and for your comment!

As Maui has said, the tutorial portion stretches a bit long. I felt that the first tutorial stage didn't give a good idea of the whole game. The second level made it much clearer. I think you can merge those two levels.  

You are right, the first tutorial level is a bit pointless. I thought it was fun that you have to just press a button to solve it, but it doesn't really help the player to understand the game XD

About the tutorial itself I'm struggling a bit to find a way to make it less painfull. I noticed watching some playtesters that people after a while just skip dialogues and miss important part of the game rules. It's like the rulebook of tabletop games, nobody want to read it :/ Also, just like board games, my game has many rules, some of them are unintuitive. Maybe I should try to split the tutorial instead of explain all the rules at once ^^