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Awesome, haha. Had a lot of fun with this one. I knew it was longer so I waited until I knew I had some time to sit and dedicate myself to it. Your style and flow has such a distinct feel and I really really love that. I feel as if even if I played a game shadow made my you I'd recognize it, if that makes sense? Really cool. Obsessed with how nice the mapping looks, the depth of the parallax images looks SO nice. Even just walking around I found myself going back and forth just to watch how things moved and looked. 

This was funnier than I thought it'd be, haha. Love all the cheeky names for items and abilities, being able to curate your own party was a lot of fun. Reminds me of those older FF games and really makes it accessible for a lot of different players. 

The boob thing is funny if a bit much, haha. Everyone has their things. But on one level, I wanted to share this with a friend but felt myself feeling a bit embarrassed to? And it's a tricky balance cuz, it's okay if not all games are palatable to everyone but I'd hate for something so trivial big picture wise to ever deter someone from playing your games. But like I often make weird sad stories and those don't land for lots of people, so it's always fair to stick to your niche and do it well, which you do! 

It all worked so smoothly!! I agree with what someone else said on here, this barely feels like a game jam game. REALLY smooth, didn't have any issues or soft locks that I ran into. It moved right a long, made sense, made me laugh, spooked me out. The platform style and the way the sprites bobbed worked really nicely. You have a good eye for balancing contrast and color and i always feel like I learn a lot about design when I play your projects.

(+1)

Chevie, thank you so much for your amazing feedback and your kind words!
I'm really glad you liked the use of parallax, since that's one of the aspects I put the most work on!
Your games have a distinct feel and style too! I just started Round and Round and I'll leave my feedback after I finish it!
I think we all benefit from playing games by other indie devs and we always learn something that might prove to be useful in our next project.
Actually, one of the reasons why I made this into a turn based RPG was because of Sweet Dreams, the game you made for the 20th Rpg Maker Horror Jam. Playing a RM horror game with actual RPG combat really left an impression on me (a good one! I really liked that game!)

Again, thanks for playing and for your awesome comments! : D