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(+1)

i really enjoyed the art for the characters and the sound on this one! everything had a lot of charm. the movement was okay for the most part. i think the delta between walking and running might be a bit too large but that could just be personal preference. the enemies don't put up any sort of fight since you seem to be able to spam the wand with no cooldown so i was surprised when the first upgrade i found was a combat item. the levels are also very haphazard which i imagine is due to the movement (infinite neutrals and the triple jump from the start). there was also a bit of slow down. that all said, i still had fun because of the effects and animations! i hope you carry this into the super jam, i think it'd be a great fit there.

(+1)

Thank you for the feedback — I really appreciate the early review! 

I started to take your notes into account with my grace period update this weekend and started to improve the map layout as a short term solution. I think your other notes are also spot on as well — I definitely need to implement some better enemy AI and variety! I also had planned for the wand to act as a stun mechanic rather than damage, but wasn't able to properly balance it for this jam and so now it's a bit of a spammy DPS attack. I'd also like to transition the double and triple jumps into upgrades eventually and design a proper starting area!

Thanks again and I'm glad you had fun with this first version! I'll definitely be expanding it for the super jam!

glad to hear it! i'm in the discord so i'll check it out again after the super jam!