Thank you for the feedback — I really appreciate the early review!
I started to take your notes into account with my grace period update this weekend and started to improve the map layout as a short term solution. I think your other notes are also spot on as well — I definitely need to implement some better enemy AI and variety! I also had planned for the wand to act as a stun mechanic rather than damage, but wasn't able to properly balance it for this jam and so now it's a bit of a spammy DPS attack. I'd also like to transition the double and triple jumps into upgrades eventually and design a proper starting area!
Thanks again and I'm glad you had fun with this first version! I'll definitely be expanding it for the super jam!