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(1 edit) (+1)

Nice demo! I can see you put a lot of work on it ^^

The controls feels smooth and I like gliding around, it's satisfying. I like the fact that the character run very fast (is a sonic game after all) and I would have liked to have slightly larger environments and platforms to push this feature.

You should try to calibrate the default settings, I spent a lot of time in the option menu before I was able to play properly.

(+1)

Thanks for playing! The environments so far are obviously placeholders, and I wanted to make sure the game's mechanics were sound before I got to designing real ones. I'm curious, could you be a little more specific about what you had to do in the options menu? I've had other comments say similar things and I'd like to know what I should change.

(+1)

Sure! 

First I had to rebind buttons to be able to move with wasd. I struggled a bit to find a good configuration because for some reason I could not bind the "E" button for gliding. 

Then I noticed that the camera sense was to high. I lowered it, but I didn't find a perfect value that suits for me. Maybe you should add decimal value to have less granularity ^^

And last I had to flip camera Y axis, in a different menu. I know that some people play with flipped axis, but I think that by default they should work in the same way (if you press right you look right, if you press up you look up). I guess what confused you here is that in unity you have to add on the y rotation, while you have to subtract on the x rotation of the camera.