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Neat little idea, the way the blue crabs spawn feels unfair, when it's impossible to reach all of them, it feels like the game just says "oh well, take a bit of damage", there's no way for the player to use their skill to beat that situation. Also, is there a reason to not eat the baby crabs? After a bit I realised the best strategy is to just keep swinging both arms constantly, then there's no way to lose energy and you'll get the blue crabs anyway. Overall pretty cool game.

Thanks for the feedback! I did debate over whether I should improve the spawning logic for the crabs. I did make the special moves (dash / sand quake) specifically to address that -- if you miss a blue crab because it was on the other side of the screen, you might be more likely to pick dash which negates that. You are correct that the energy mechanics are too easy right now.