Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Indee

127
Posts
1
Topics
3
Followers
A member registered May 24, 2023 · View creator page →

Creator of

Recent community posts

Hey, I'd be down to work with you. I'll be needing a chiptune soundtrack and you seem like a great choice for that. My Discord username is indee1, send me a friend request and we can talk more if you want.

Hi all, I'm a Godot game dev with a bit over 2 years worth of game dev experience, I do design, programming, pixel art and a bit of sfx too. I'm looking for a composer that can make chiptune music for this jam. I would also prefer to work with someone who I won't have major time zone issues with (I'm AEST).

Pretty fun game, personally not a fan of these precision type platformers, but I can still see the appeal and fun of it. I think a few more levels after getting each power that provide safety nets to allow players to get used to how the meters relate to the power would be nice, but the level design overall was quite nice. The music was also great and the art was charming. Good job!

Yeah I think the balance is one of the worst parts of this game, I've already rebalanced the game, but can't do anything about it for now. And RoR is a pretty big inspiration for this game, though one look at the items is probably enough to see that lol. Thanks for playing and I'm glad you enjoyed it!

Overall really solid game, the combination of action platformer and visual novel works surprisingly well.  Loved the art and music, and the dialogue was great too. Great job!

This game is really good. I have a lot of minor nit-picks, overall I'd say this game is a bit rough around the edges, but still fun and enjoyable. I also like the theme and the art style, the art style is really unique and charming. For your first game this is really well done! I wish my first game was this good.

Really cool concept and good execution. Got a bit stuck on the first level though, after pressing R there was an invisible wall at the checkpoint that I couldn't get past. Reloaded the level and it was fine though. Well done with the game!

This is too big brain for me to finish unfortunately, I stopped at level 15. And man this game has probably some of the best puzzle design I've seen. It does a good job at teaching the player the basics and then slowly expanding on those in interesting and unique ways. Great job!

Yeah, I also had problems with the item display, kind of hard to read that, understand it, and dodge all the enemies at the same time. No clue how to fix it, if the item took too long to display then it would take too long to get through all the items, but too short and it just doesn't give enough time. In the end I also adopted the strategy of just assuming I was getting stronger. Thanks for playing though!

This game is just pure fun. Really good art and sounds, amazing polish. This game has it all, great job!

I got ganked by a chicken, and then I became the chicken ganker. But unfortunately, this game just isn't my kinda game. The only critique I can give that isn't personal taste is that I was very confused at the start. What's my goal? How do I move? Why is that chicken so strong? Lot's of questions, and I didn't even realise that it was a die but get stronger game for quite a while. I can tell a lot of hard work went into this though, the music and art is great, and the overall polish is great. Good job!

This game is really fun, and having a leader board is probably a perfect choice for this kind of game. I thought that the sound and music was a little bit grating to my ears (mostly the music), maybe I just had my volume up too high though. Either way, really good job!

This game executes on everything extremely well. Not much to say past that, it's just super polished. Great job!

This game was actually quite fun. My only real critique is that instead of a choice between making the enemies stronger and making the player weaker, just make it two choices that make the enemies stronger in different ways. But that's really it, and even that's not a super big deal. Well done!

Haha, now it's too big

Oh alright, just disabled it then. I guess I'll add in a separate warning just in case for people to download the game if they full screen problems. Thanks!

Does Godot 4.3 not need SharedArrayBufferSupport anymore? And yeah, that would explain the problem, the game is supposed to be double the size on the screen as that, but it's not for some reason.

Very charming and quite fun, especially the tornado lick. Would like a way to move the camera around, but it's not a super big deal. Well done!

So every pixel on your screen was equal to one pixel in the game? It should automatically set itself to 2 pixels on the screen to 1 pixel in game when you full screen.

Thanks, I'm glad you enjoyed it. I definitely want to flesh out the game more in the future myself, I just need to spend some time figuring that out. Thanks for playing!

Thanks, I find it hard to resist putting in a RoR style item system nowadays lol.

Yeah the goblin's speed was difficult to get right, because if they move too fast then you can't escape, and if they move too slowly then they're no threat at all. But I'm glad you enjoyed my game anyway, thanks for playing!

Yeah, the balancing is definitely one of the weakest parts of this game, as I didn't have enough time so in the end I kind of just did an educated guess for it. And I definitely want to expand on this idea in the future. Thanks for playing!

Thanks a lot! I do agree with that, in the end I was so busy with making the game that I didn't get a whole lot of time to play with balancing, so I just did the best I could. Glad you enjoyed it though.

I definitely want to take this idea further, but first I want to tinker around with the design, I feel there was a lot I didn't get to touch on. Thanks for playing though!

Out of curiosity were you full screened? I feel like I never had problems with enemy sizes and such, but it's definitely something I'll have to look into. Thanks for the feedback and thanks for playing though!

I couldn't get past the three box puzzle. Got like 80 on the ball destructor game though. And found some frogs. So overall a great experience.

(1 edit)

Confusing, difficult, yet fun? I think this game somehow clicks with me, the frantic eying up of my keyboard as I type with one hand and then onto the screen to dodge, I really vibe with the gameplay and the art and music was fantastic. But it was confusing. I think the biggest problem is the lack of feedback, when I typed a word out, I didn't know what it was doing, there was no sound effect or graphical effect that played that showed that I was doing something, And with most things in the game there was no real feedback like that.  Also as I mentioned, the game was really difficult, I managed to get to level 2 after a while but died  pretty quickly after that. I felt like their should be some kind of mistake protection, one typo doesn't reset all progress but 2 do kind of thing. You could also make longer word chains but still allow one mistake. And finally, please zip your file up and upload that, a lot of people (including me) are wary of straight .exe files. Also when you zip your files you can add in extra stuff like .txt files and whatnot. Despite how I may sound, I thoroughly enjoyed this game, easily one of the most fun games I've played in this jam so far. Great job!

This is a really good entry. It has a really cool and interesting concept, and it's been executed very well. Great job!

Really fun game, it plays a lot better than I would expect a game jam game to play. I would have liked to see some sense of progression though, other than just reskinned enemies with more health, but it's not a massive problem. Overall I really like this game, good job!

This was a really fun and charming little game. I will say I was kind of confused because I thought the grip meter would be press and not hold, but I figured it out pretty quickly. All I can really say is that the gameplay is really damn fun, I like just about everything in this game. Great job!

I got 160,000 points, nobody can match my grind.  Literally, I just pressed and held W until I got bored. Fun game though, a bit of a tutorial would be nice but it was still an overall good game. Well done!

This is an absolute blast to play. I felt like I didn't want to stop playing lol. I think my only critique would be that the landing feels too punishing, instead of landing and being wiped out, maybe it should just reduce your speed. Either way this game is really good, well done!

Fish. Was somewhat confused but fish.

I really liked this game, it's like a 3D and better version of mine lol. I would have liked to see more power ups, even if those power ups are stuff like speed ups. But more importantly I feel like it would be nice if the map changed over time somehow, or if the map was a little bit bigger, all I did was run in circles and accept any hits that came my way. I think because of that the gameplay felt a bit too simple for me, after I found the run around in circle strat there wasn't much to it. But the game was still fun, it has great humour, and it feels extremely polished. All in all, this game is great!

I really like this game and the puzzles, they're all designed quite well. I did have one issue though. I was confused for the entire duration of the game, for the most part because the camera just zipped around and there was a strange amount of intensity. Most of the bosses made sense after a bit of fiddling around with them, but I feel like I needed some kind of explanation almost, because it was all trial and error figuring them out. I feel like the game also lacked feedback, which may be the core of the issue. For example, at the start of the game I had no idea what the buttons were, I was just clicking around and I solved the puzzle, I didn't know that it was a button until after a few puzzles. Maybe something like delaying the button press a bit and flashing the wire after the button or something to let the player know. This wasn't really a massive problem though, I got through the game just fine and still really enjoyed playing the game. Great job!

I really liked the design of this game, all the powers and enemies were all pretty unique and interesting. But I feel like I'm the only one that thinks the difficulty level is absurd? I got stuck for 5 minutes on the platforming bit in the third level, and those eyeball guys never miss. I feel like the game was balanced for the developer rather than someone new to the game. Maybe I just suck though, no one else mentioned difficulty problems. Other than that I really do like the game, as I said, the different powers are all really interesting and unique. I also like that it gives you healing powers when you're low on health. Overall a really nice game even if it was too difficult, good job!

It's unfortunate that I don't really like these games because I wanted to play this one as I saw it getting developed, oh well. It's got really amazing graphics though, and the gameplay is nice even though it's not my cup of tea. Great work!

Really cool game, the gameplay is actually quite fun, if a bit too difficult at the start. Really nice job!