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(+1)

This is an interesting concept, and the visuals were undeniably very good. Well done!

Here's some things that detracted the overall experience for me:
- The reverse time button wasfrustratingly unresponsive, making it difficult to halt properly and often resulting in unintentional rollbacks beyond what I intended. This was very annoying! xD
- The spike collisions felt very unfair. Frequently, my character would be impaled mid-air, appearing to be floating. This issue was particularly evident during the double spike  (celing and floor), where after about 80 attempts, I had to quit.

(+1)

Thanks!  Yeah I spent too much time making the visuals nice, and making the time mechanics functional that I didn't leave myself hardly any time for tuning, and the result is extremely punishing.  Sorry about those double spikes, those are indeed brutal. I should definitely have been less ambitious with visuals and mechanics and instead created more content and then made the skill progression much slower.

Thanks for playing!