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wow, this was a lot fun! i really love how the whole world looks, the homunculus experiment backdrop of the game is very unsettling! the animations are also really posed and framed, really matches that psx era of games well and contributes to the whole vibe! not just visual, but the auditory experience matches so well with its aesthetics and does a good job providing feedback to the player, well done!

i had a lot fun with the combat as well, trying to learn the parry times of the different moves (though i am incredibly bad)! quick question, not sure if i ran into a bug, but are the homunculus with the blue faces killable? i died to it on the bridge and then went back for a rematch, but then at some point the hits started not registering (or at least i couldn't hear the sfx) even when i was really close to it. after that point, it kept retaining aggro after every death and chased me to the ends of the earth. it got to the point where i was hilariously spawned camp since it just kept attacking the spawn point (managed to escape after spamming parry). this caused the game to then turn into re2 remake where i was just dodging Mr X the whole time, don't know if it was intended but was fun nonetheless xd.

anyways, this was really well done, had blast playing, great work!

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Thanks for the detailed feedback! The thing with the invincible enemy is definitely a bug; while developing the game I had an issue with enemies not losing aggro when they reset after the player dies, and I thought I managed to get rid of it before submitting the game, but it seems it just came back and made them invincible too. I guess that mechanic is just really prone to bugs. I think it may be occurring when an enemy is killed as the player dies; I’ll try to fix it once the jam is over. Sorry it happened to you.